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Chess Fundamentals

by José Raúl Capablanca

Length: 50,016 words, about 200 pages, about 4 hours to read

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PART I CHAPTER I

First Principles: Endings, Middle-Game and Openings

The first thing a student should do, is to familiarise himself with the power of the pieces. This can best be done by learning how to accomplish quickly some of the simple mates.

1. SOME SIMPLE MATES

Example 1.—The ending Rook and King against King.

The principle is to drive the opposing King to the last line on any side of the board.

Chess position

In this position the power of the Rook is demonstrated by the first move, R - R 7, which immediately confines the Black King to the last rank, and the mate is quickly accomplished by: 1 R - R 7, K - Kt 1; 2 K - Kt 2.

The combined action of King and Rook is needed to arrive at a position in which mate can be forced. The general principle for a beginner to follow is to

keep his King as much as possible on the same rank, or, as in this case, file, as the opposing King.

When, in this case, the King has been brought to the sixth rank, it is better to place it, not on the same file, but on the one next to it towards the centre.

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PART I CHAPTER I

5. RELATIVE VALUE OF THE PIECES

Before going on to the general principles of the openings, it is advisable to give the student an idea of the proper relative value of the pieces. There is no complete and accurate table for all of them, and the only thing to do is to compare the pieces separately.

For all general theoretical purposes the Bishop and the Knight have to be considered as of the same value, though it is my opinion that the Bishop will prove the more valuable piece in most cases; and it is well known that two Bishops are almost always better than two Knights.

The Bishop will be stronger against Pawns than the Knight, and in combination with Pawns will also be stronger against the Rook than the Knight will be.

A Bishop and a Rook are also stronger than a Knight and a Rook, but a Queen and a Knight may be stronger than a Queen and a Bishop.

A Bishop will often be worth more than three Pawns, but a Knight very seldom so, and may even not be worth so much.

A Rook will be worth a Knight and two Pawns, or a Bishop and two Pawns, but, as said before, the Bishop will be a better piece against the Rook.

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PART I CHAPTER I

7. CONTROL OF THE CENTRE

The four squares, K 4 and Q 4 on each side respectively, are the centre squares, and control of these squares is called control of the centre. The control of the centre is of great importance. No violent attack can succeed without controlling at least two of these squares, and possibly three. Many a manœuvre in the opening has for its sole object the control of the centre, which invariably ensures the initiative. It is well always to bear this in mind, since it will often be the reason of a series of moves which could not otherwise be properly understood. As this book progresses I shall dwell more fully on these different points. At present I shall devote some time to openings taken at random and explain the moves according to general principles. The student will in that way train his mind in the proper direction, and will thus have less trouble in finding a way out when confronted with a new and difficult situation.

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CHAPTER IV

As the pieces are set on the board both sides have the same position and the same amount of material. White, however, has the move, and the move in this case means the initiative, and the initiative, other things being equal, is an advantage. Now this advantage must be kept as long as possible, and should only be given up if some other advantage, material or positional, is obtained in its place. White, according to the principles already laid down, develops his pieces as fast as possible, but in so doing he also tries to hinder his opponent's development, by applying pressure wherever possible. He tries first of all to control the centre, and failing this to obtain some positional advantage that will make it possible for him to keep on harassing the enemy. He only relinquishes the initiative when he gets for it some material advantage under such favourable conditions as to make him feel assured that he will, in turn, be able to withstand his adversary's thrust; and finally, through his superiority of material, once more resume the initiative, which alone can give him the victory. This last assertion is self-evident, since, in order to win the game, the opposing King must be driven to a position where he is attacked without having any way of escape. Once the pieces have been properly developed the resulting positions may vary in character. It may be that a direct attack against the King is in order; or that it is a case of improving a position already

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CHAPTER V

End-Game Strategy

We must now revert once more to the endings. Their importance will have become evident to the student who has taken the trouble to study my game with Janowski (Example 53). After an uneventful opening—a Ruy Lopez—in one of its normal variations, my opponent suddenly made things interesting by offering the exchange; an offer which, of course, I accepted. Then followed a very hard, arduous struggle, in which I had to defend myself against a very dangerous attack made possible by the excellent manœuvring of my adversary. Finally, there came the time when I could give back the material and change off most of the pieces, and come to an ending in which I clearly had the advantage. But yet the ending itself was not as simple as it at first appeared, and finally—perhaps through one weak move on my part—it became a very difficult matter to find a win. Had I been a weak end-game player the game would probably have ended in a draw, and all my previous efforts would have been in vain. Unfortunately, that is very often the case among the large majority of players; they are weak in the endings; a failing from which masters of the first rank are at times not free. Incidentally, I might call attention to the fact that all the world's champions of the last sixty years have been exceedingly strong in the endings: Morphy, Steinitz, and Dr. Lasker had no superiors in this department of the game while they held their titles.

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10 of the best lines

The change has been only a change of form, and not always for the best at that.

PREFACEKeep reading from here

The gain of a Pawn is the smallest material advantage that can be obtained in a game; and it often is sufficient to win, even when the Pawn is the only remaining unit, apart from the Kings.

PART I CHAPTER IKeep reading from here

The strategical principles expounded above are the same for all the openings, only their tactical application varies according to the circumstances.

PART I CHAPTER IKeep reading from here

To give a fixed line of play would be folly.

CHAPTER IIKeep reading from here

Under no consideration must a direct attack against the King be carried on à outrance unless there is absolute certainty in one's own mind that it will succeed, since failure in such cases means disaster.

CHAPTER IVKeep reading from here

It is always an advantage to threaten something, but such threats must be carried into effect only if something is to be gained immediately.

CHAPTER IVKeep reading from here

It shows that, so long as there is no great advantage of material, even with a good position, a player, no matter how strong, cannot afford to relax his attention even for one move.

CHAPTER VKeep reading from here

In this last respect it might be generally said that a passed Pawn increases in strength as the number of pieces on the board diminishes.

CHAPTER VIKeep reading from here

In these cases, however, it is not the prettiest move that should be played, but the most effective one, the move that will make your opponent resign soonest.

PART IIKeep reading from here

White cannot stand the slow death any longer.

PART IIKeep reading from here

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Contents

  1. JOSÉ R. CAPABLANCA
  2. HARCOURT, BRACE & WORLD, INC. LONDON: G. BELL AND SONS, LTD.
  3. PREFACE
  4. LIST OF CONTENTS
  5. PART I CHAPTER I
  6. CHAPTER II
  7. CHAPTER III
  8. CHAPTER IV
  9. CHAPTER V
  10. CHAPTER VI
  11. PART II

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Text from Project Gutenberg. In the public domain in the USA. The Project Gutenberg License is kept inside the file. Every passage and line on this page is the book's own words, checked against the text.